Project Name: Neverwhere
Medium: UI Art
Neverwhere is a fictional game concept where I aimed to create a UI for a multi-player survival game. In this brief, the world I have imagined is one that is in a post-apocalyptic state, somewhere between the years of 2070-2120.
The main objective was to create a HUD that was inspired by traditional command line terminals, but introducing more futuristic, modern design philosophies.
The backgrounds were created purely to have something to build and test UI on top of. I used MidJourney to generate them, then composited, painted new details, and colour corrected in Photoshop. The UI itself was built primarily in Photoshop, with icons/logos done in Illustrator.
During the process the tools used were the following:
Adobe Photoshop
Adobe Illustrator
Fujifilm X-T4
MidJourney AI
Backgrounds only, used to matte paint and get a feel for the world, no UX/UI was created using MJ