UI Designer, Artist

Battlefield 2042

Project Name: Battlefield 2042
Role: Technical UI Designer
Timeline: Pre-release March 2021-October 2021, Live Service October 2021-Current

I joined DICE in 2021 and immediately jumped in during the production cycle of Battlefield 2042.

Role Responsibilities:

  • Building UI for HUD and menus throughout the project

  • Working with the Frostbite game engine, creating UI using the in-house visual scripting tools

  • Collaborating with UX and UI teams

  • Prototyping in-engine, or via Adobe XD/Figma

Examples of UI I worked on

Game Trailer