Project Name: Battlefield 2042
Role: Technical UI Designer
Timeline: Pre-release March 2021-October 2021, Live Service October 2021-Current
I joined DICE in 2021 and immediately jumped in during the production cycle of Battlefield 2042.
Role Responsibilities:
Building UI for HUD and menus throughout the project
Working with the Frostbite game engine, creating UI using the in-house visual scripting tools
Collaborating with UX and UI teams
Prototyping in-engine, or via Adobe XD/Figma
Examples of UI I worked on
Game Trailer